﻿package Message.Game
{
    import Framework.MQ.*;
    import Framework.Serialize.*;

    public class SUpdateMsg extends IMessageBase
    {
        public var value:int;
        public var valueStr:String;
        public const _type:int = 15007;
        public static var _regist:SUpdateMsg = new SUpdateMsg(true);

        public function SUpdateMsg(param1:Boolean = false)
        {
            if (param1)
            {
                MessageManager.instance().regist(this);
            }
            return;
        }// end function

        override public function getType() : int
        {
            return this._type;
        }// end function

        override public function clone() : IMessageBase
        {
            return new SUpdateMsg();
        }// end function

        override public function __write(param1:SerializeStream) : void
        {
            param1.writeInt(this.value);
            param1.writeString(this.valueStr);
            return;
        }// end function

        override public function __read(param1:SerializeStream) : void
        {
            this.value = param1.readInt();
            this.valueStr = param1.readString();
            return;
        }// end function

    }
}
